A few days ago, Google released a design guide for Android, a much welcomed first step into unifying the platform visually and creating cohesive application interfaces. Android has, over time, come under a lot of fire from visually-centered users and designers for its wildly varying interfaces and disparity among device types and sizes.
But it’s only a first step. Developers need to embrace the new guidelines and conform their designs to the recommended paths. However, there are still lessons for Google to learn as well. We just got a Galaxy Nexus in the office and one of the first things I realized was that the “Menu” button has been removed and replaced with a few squares on the screen within apps like this:
It took me a second to realize that the tiny squares were there, and another to realize that I could tap them to invoke the menu options that in previous versions of Android were at the bottom of the phone with the Home, Back, and Search keys. But the problem for Google is not the size, nor the location of the squares. It’s that squares already mean something else:
Those little squares are ways to get to your apps. So for an inexperienced user, performing an activity within an app, it may appear that you can tap those squares to get your app drawer opened. Granted, the fact that someone will only really confuse this approximately once is not lost on me. But it’s inconsistent. You can’t attempt to strongly coerce an already fractured design platform if the visual metaphors you choose to implement are murky. Would it have been so difficult to choose some other shape to either signify “apps” or “menu”?
That said, the very existence of the guidelines shows that Android is truly maturing as a platform. Some people won’t like it, because it means Google’s exercising more Apple-like control. Some users will welcome it because it means higher-quality experiences across devices. One thing’s for sure: we won’t be debating “open” for much longer if this keeps up, and that’s fine. It was a straw man from the start.